2022> : BLUEROOM MIXED REALITY SIMULATOR
Role: CTO
Description
BlueRoom is a state-of-the-art mixed reality (MR) simulation platform developed by Real Response. Unlike virtual reality (VR), BlueRoom eliminates the need for controllers and allows trainees to enter a virtual environment where they can interact with real-world objects and practise physical and fine motor skills.
Partners
ADF, RAAF
2022 : VTC3 – VIRTUAL TACTICAL COMBAT CASUALTY Care
Role: Solution Architect
Description
Virtual Tactical Combat Casualty Care (VTC3™) is an advanced training solution that provides an immersive, synthetic environment for medical forces to hone their skills. Developed in partnership with the Australian Department of Defence, this cutting-edge system leverages VR, AI, and biometrics to deliver unparalleled training opportunities.
With VTC3, users can experience a range of scenarios from combat to humanitarian and routine medical, allowing them to put their skills to the test in a fully interactive and personalised learning environment.
Partners
Australian Defence Force
2020> : GAMES FOR CHANGE ASIA-PACIFIC
Role: Founder/Managing Director
Description
Founded in New York in 2004, Games for Change empowers game creators and social innovators to drive real world change using games and immersive media.
The Games for Change Asia-Pacific mission is to foster the development and use of games that make the world a better place. We strive to empower people through the medium of games, including those in the Asia-Pacific region who may not otherwise have a voice. Our activities include promotion, facilitation and education of games that support positive change, skill building, and development of mutually supportive networks and connections. We also drive critical dialogue on defining what games can be.
Partners
ACMI, NBN Co, Creative Victoria
2019 : TREE HAZARD ASSESSOR GAME
Role: Studio Lead/Founder
Description
A serious game developed to assess and certify Tree Hazard Assessors for Victorian emergency services and land management agencies by Forest Fire Management Victoria in the Department of Environment, Land, Water and Planning. This project had to consider training over 600 operational personnel and replicating the breadth and depth of tree hazard environments.
Partners
Oztron, Obvious Choice, DELWP, CFA
Awards
2020 – AITD Excellence Awards: Highly Commended: Best Use of Gamification/Simulation for Learning
2018 : BOGART – ACCOUNTING ETHICS SERIOUS GAME
Role: Studio Lead/Founder
Description
The innovative Bogart Technologies game was developed in response to the revised and restructured International Code of Ethics for Professional Accountants, released by the International Ethics Standards Board for Accountants (IESBA) in April 2018.
Partners
Oztron, RMIT University
2016 : KILGORS – MANAGEMENT ACCOUNTING SIMULATIONS
Role: Studio Lead/Founder
Description
Kilgors is a series of simulations developed to teach undergrad and postgrad business students about Management Accounting. The simulations are used by over 30 universities and 20,000 students worldwide including some of the worlds most prestigious business schools.
A series of reflections and discussion points are inserted throughout the simulations, and feedback to the instructor on the student decisions is available in graphical form to guide class discussion. Comprehensive teaching notes are available.
Partners
Oztron, University of Melbourne, RMIT University
Awards
2017 – Institute of Management Accountants: Best Case Study
2013 : VIRTUAL SPARKY – ELECTROTECHNOLOGY SERIOUS GAME
Role: Studio Lead/Founder
Description
Virtual Sparky is a training tool designed to assist teachers deliver training associated with the nationally recognised Australian qualifications: – UEE30807 Certificate III in Electrotechnology Electrician – UEE30811 Certificate III in Electrotechnology Electrician The virtual experience creates an engaging and safe environment where learners are able to move through a 3D building and face real world challenges and problems as they conduct tests of a domestic electrical installation. Being web-based, students can access the learning activity from home, school or work. Trainers are able to use it as a complement to classroom or on the job learning. Virtual Sparky is a collaboration between the Gordon and Oztron Media, and is funded by the Victorian State Government (Department of Education and Early Childhood Development).
Partners
Oztron, The Gordon, Victorian Goverment
2013 : PHARMATOPIA – PHARMACEUTICAL SCIENCE SIMULATIONS
Role: Studio Lead/Founder
Description
Pharmatopia is a series of pharmaceutical science related virtual training environments administered by Monash University. Pharmatopia’s principle objective is to create a continuum of engaging problem-based, pharmacy learning/training modules, relevant to schools, universities and industry. It is based on a shared-practice model. Participating educators develop a learning module to meet a particular learning/training need. The virtual modules are freely accessible to schools and universities and on a cost recovery basis to industry. Ten universities worldwide participate in the Pharmatopia project worldwide, as well as two pharmaceutical companies, CSL and GSK. Topics covered include biotechnology, compound dispensing and drug testing and manufacturing. The virtual modules are available in English, Chinese and Spanish.
Partners
Oztron, Monash University, CSL, Glaxosmithkline, University of Queensland
2013 : 3D ENERGY EFFICIENCY SIMULATOR
Role: Studio Lead/Founder
Description
The 3D Energy Efficiency Simulator is an immersive 3D simulator used for teaching Environmentally Sustainable Design in third and fourth year Engineering at Victoria University, RMIT, and QUT. The simulator allows students to step into their architectural engineering creations, explore the best ways to reduce energy usage and greenhouse gas production, and identify what combination of factors reduces efficiency and increases emissions.
Partners
Oztron, Victoria University, RMIT University, QUT, Tony Isaacs
2013 : THE WHITECARD GAME – OH&S SERIOUS GAME
Role: Studio Lead/Founder
Description
The White Card Game offers an engaging and entertaining way to deliver training in CPCCOHS1001A – Work safely in the construction industry.
Partners
Oztron, Victoria University
Awards
2013 – Winner – Serious Games Showcase and Challenge Australasia
2012 – Runner up – IMS Australian Regional Learning Impact Awards
2013 – Bronze prize – Global IMS Learning Impact Awards, San Diego USA
2013 – Finalist – Global Serious Games Showcase and Challenge, Orlando, Florida, USA
2011 : THE LAB
Role: Founder, Director
Description
A network of technology clubs for children and young people who identify as being on the autism spectrum and who enjoy working with computers.
Partners
Oztron, Victoria University
Awards
2011 – Inclusive Business Achievement Award – Maribyrnong Inclusive Recognition Awards
2013 – Victoria University Vice-Chancellor’s Award
2010 : CONNECTED LIVES
Role: Technical Manager / Research Fellow
Description
Deploying virtual worlds, the internet and free media software to enhance the social connectedness of young people isolated by disability, geography and socio-economic advantage.
Partners
Victoria University, Vichealth
Awards
2010 – Business-Higher Education Round Table Award for Best Community Engagement
2009 : THE AVATAR PROJECT
Role: Technical Manager
Description
The Avatar Project was conducted over a three-year period in a secondary school setting in the inner West of Melbourne. The project’s activities consisted of social and capacity building exercises involving machinima making, in-world asset and avatar building, collaborative activities and reflective blogging.
Partners
Victoria University, Vichealth
Awards
2009 – Australian Community Technology Award for Community Technology Innovator of the Year
2009 – Victoria University Vice-Chancellor’s Award