MIXED REALITY SIMULATOR BLUEROOM WINS NATIONAL AWARD
“Mixed reality simulator BlueRoom, created by Australian company Real Response, has won the most Innovative Project Award for 2023 at the Simulation Australia Awards in Adelaide.
The BlueRoom simulator uses mixed reality (MR) technology with the Varjo XR3 headset, to provide an interactive platform for medical practitioners. MR allows users to engage with the virtual realm using their own hands and physical movements, mirroring real-world interactions.”
– Australian Defence Magazine, 25 Aug 2023
BLUEROOM SIMULATOR ALLOWS DEFENCE MEDICS TO EXPLORE NEW TRAINING FRONTIERS IN MIXED REALITY
“It’s not Virtual Reality or Augmented Reality, it’s Mixed Reality, and it’s like something out of science fiction!
Australian first responder training company Real Response has created the BlueRoom Simulator, a mixed reality system which allows army, air force and navy medics to learn how to use real medical equipment and navigate complex medical scenarios within a virtual environment.”
– Tech Business News, 22 Nov 2022
AUTISTIC KIDS FIND SOCIAL SKILLS VIA IT
“Many autistic young people seem to be very interested in tech. Because autistic people’s interests run deep (and are often on quite specific topics), it seemed there was potential for autistic young people to connect with each other through their shared interest in technology.”
– Education Today, 23 Nov 2021
WORKPLACE GAME HAS STUDENTS WANTING MORE
“A FIRST-PERSON shooter style game in which players face potential workplace hazards is being used to teach safety training on construction sites …”
-The Australian, 21 May 2013
ANNOUNCING THE SGS&C 2013 FINALISTS
“The Whitecard Game was a finalist in the 2013 Serious Games Showcase and Challenge in Orlando, Florida USA.”
– SGSC, 15 October 2013
INSIDE SERVICE – LAB AT VU
“The Lab is a new Melbourne-based pilot project for 10 to 16 year old young people with Asperger’s Syndrome who enjoy working with computers.”
– Spectrum, 7 October 2011
LABORATORIES OFFER VIRTUAL EXPERIENCE
“Digital experiments save time and money and provide valuable practice”
-Financial Review, 15 August 2011
NEW GENERATION WIRED FOR STUDY
“Tech savvy students are seeking new ways to learn and universities are responding to the challenge.”
-The Age, 27 March 2012
THE LAB: VIRTUAL WORLDS LEARNING AT ITS VERY BEST
“Over the past few months or I’ve followed the efforts of Dale Linegar and Stefan Schutt in establishing what is now known as The Lab.”
– The Creative Shed, 11 June 2011
VU RESEARCHERS START HI-TECH CLUB FOR YOUTH WITH ASPERGER’S SYNDROME
“A Victoria University research team is opening a hi-tech learning club in Footscray for young people with Asperger’s Syndrome after studies showed online interaction improved their social skills.”
– Castlemaine Independent, 25 February 2011
OpenSim used in project to help Asperger’s kids
“Researchers from Victoria University plan to aid kids with Asperger syndrome by helping them learn through interaction with professional programmers and designers.”
-ITWire, 24 February 2011
Autistic kids learn to fly in cyberspace
“LIKE many computer wizards, Quan Chen loves anarchy. At 10, he hacked into his school’s website, but since learning that hackers can go to jail, he has tried to limit himself to admiring the online ”invasions” of others.”
-The Age, 20 February 2011
VIRTUAL WORLD OF WONDER
“How can virtual worlds help engage students and improve their communication skills?”
-Australian Teacher, November 2009