Games for Change Asia-Pacific Journal Vol 2

V Arity, D Linegar, S Schutt, G Vesty, K Yin
Carnegie Mellon University
2023

Simulations in Teacher Education

S Schutt, R Miles-Keogh, D Linegar
Oxford Research Encyclopedia of Education
2022

Games for Change Asia-Pacific Journal Vol 1

V Arity, D Linegar, S Schutt, G Vesty
Carnegie Mellon University
2021

New applications, new global audiences: Educators repurposing and reusing 3D virtual and immersive learning resources

S Gregory, J O’Connell, D Butler, M McDonald, T Kerr, S Schutt, L Jacka, …
2019

Using simulated digital role plays to teach healthcare ‘soft skills’

S Schutt, D Holloway, D Linegar, D Deman
2017 IEEE 5th International Conference on Serious Games and Applications for …
2017

Eight Years of Utilizing Virtual Worlds for Education

S Schutt, D Linegar
2016

Eight years of utilizing virtual worlds for education: a view from the trenches

S Schutt, D Linegar
Utilizing Virtual and Personal Learning Environments for Optimal Learning, 1-21
2016

Virtual worlds in Australian and New Zealand higher education: Remembering the past, understanding the present and imagining the future

S Gregory, B Gregory, T Reiners, A Fardinpour, M Hillier, M Lee, L Jacka, …
Electric Dreams-ascilite 2013 Conference Proceedings Sydney, 312-324
2013

We learn as we go: What five years playing with virtual worlds has taught us

S Schutt, D Linegar
International Journal of Virtual and Personal Learning Environments (IJVPLE …
2013

Sustaining the future through virtual worlds

S Gregory, B Gregory, M Hillier, L Jacka, S Schutt, D Ellis, …
Future challenges, sustainable futures: Proceedings ascilite Wellington 2012 …
2012

Imagine that: creating a ‘third space’ for young people with high functioning autism through the use of technology in a social setting

A Rizzo, S Schutt, D Linegar
Proceedings of the 24th Australian Computer-Human Interaction Conference …
2012

How are Australian higher education institutions contributing to change through innovative teaching and learning in virtual worlds?

B Gregory, S Gregory, D Wood, Y Masters, M Hillier, F Stokes-Thompson, …
Proceedings ASCILITE 2011: 28th Annual Conference of the Australasian …
2011

Agents of engagement: trialling the use of collaborative technology workshops to engage at-risk youth and teachers in VET

S Schutt, D Linegar
2010

Navigating the Labyrinth: the technical trials and misadventures of bringing virtual worlds into a government secondary school

S Schutt, J Martino, D Linegar
Proceedings of the 21st Annual Conference of the Australian Computer-Human …
2009

The Avatar Project: Creating Collaborative Online and 3D Game Spaces for Social Interaction: final report for VicHealth

S Schutt, J Martino, D Linegar
Victorian Health Commission
2009

Access and disadvantage: The pitfalls and promise of working with young people in a virtual world

J Martino, S Schutt, D Linegar
Making Links
2009